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Rolling Ranch

Rolling Ranch

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€15,00
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Includes the SOLO MODE score pad for free!

BRIEF OVERVIEW

With a pencil and a Ranch Sheet, each round players use the results of a dice roll to rescue animals and improve their ranch. Each player attempts to place animals in their ranch the best way possible, and construct buildings to receive bonuses that will help them achieve the highest score.

Everyone plays at the same time! Who will rescue the most animals and be the most successful rancher?

Game Designer: Jordy Adan | Illustrations: Weberson Santiago

GAME COMPONENTS

 

 

HOW TO PLAY

Each round, one player rolls both dice and each player simultaneously chooses one of three actions:

1. Rescue the animal shown on the BLUE die by drawing it in a hexagonal pen space on their Ranch Sheet matching the number shown on the YELLOW die.

2. Rescue the animal shown on the YELLOW die by drawing it in a hexagonal pen space on their Ranch Sheet matching the number shown on the BLUE die.

3. Collect all the resources shown in the upper right corner of both dice and record them on the Ranch Sheet by filling in the corresponding shapes. (For more information on buildings please read our rulebook!)

When drawing an animal in a pen space, players may choose to drawn simple shapes to represent animals on their Ranch Sheet ( = Chicken, = Pig, = Cow).

After all players have performed an action, check for breeding. If both dice show a heart on the lower right corner, each pair of animals in the same pen will breed and players will be able to draw an additional animal of the same type in the pen. Start the next round by rolling both dice.

SCORING

ANIMALS

If the pen is filled with animals of the same type (ignoring buildings), the player counts the number of animals in the pen and checks the number of points awarded of that animal type on the table.

If the pen is filled with animals of different types, score points equal to the number of animals in that pen.

BUILDINGS

Rolling Ranch have three types of buildings.

The Barn will give a boost during the game whenever two equal numbers appear on the dice. Like for example, getting a single material or a chicken in any hexagonal space desired.

The Warehouse will give one shot abilities boost during the game and in addition, at the end of the game, each unused warehouse bonus will be worth 1 point.

The Greenhouse will give 5/12/20 points at the end of the game depending on the number of greenhouses the player has built.

ACHIEVEMENT CARDS

At the beginning of the game, each player receives a secret Mission Card that provides a pair of unique objectives for the player to accomplish.

If the player achieves the requirements of an objective, he receives the points shown on it.

These are three of the fifteen missions included in the box.

Have ten or more pigs on the player’s Ranch Sheet.

Have eight or more cows on the player’s Ranch Sheet.

Have six or more buildings on the player’s Ranch Sheet.